Two paths. Two ways to survive Arboria.
Every hero in Middengeard starts out as one of two classes. Warriors fight up close with heavy weapons and armour. Wizards cast spells from a few tiles away. Both grow stronger the same way: by levelling up through Combat.
A melee fighter who stands at the front and fights up close.
High HP and the ability to wear heavy weapons and armour make the warrior hard to bring down.
Walk up to your target and trade blows. Good gear and a deep pool of health let you take hits that would drop a wizard.
A spellcaster who attacks from range.
A wizard can hit a target a few tiles away, as long as the line to it is clear, and has more mana than a warrior.
Keep your distance and find a clear line to your target. With less HP than a warrior, a wizard does best by not letting enemies get close.
A simple comparison: not exact numbers, just how the two classes differ.
Both classes level up through Combat, so whichever you pick, you grow stronger by fighting.
Away from the fighting, both classes can take up the same professions.
Dig ores out of the rock.
Chop trees to gather logs.
Turn ore into bars.
Jewelcrafting uses the bars you smelt.